some godot + emacs fixes

This commit is contained in:
Emmet
2025-05-28 17:26:54 -05:00
parent ba41fa5c0a
commit 8c62da4806
2 changed files with 8 additions and 4 deletions

View File

@ -333,11 +333,14 @@
:after (treemacs))
(use-package lsp-mode
:custom
(lsp-keymap-prefix (kbd "SPC l"))
:config
(setq lsp-keymap-prefix "SPC l")
(evil-define-key 'normal lsp-mode-map (kbd "SPC l") lsp-command-map)
(setq lsp-completion-provider :none)
:hook ((gdscript-mode . lsp-deferred)
(gdscript-ts-mode . lsp-deferred))
:hook
(lsp-mode . evil-normalize-keymaps)
(gdscript-mode . lsp-deferred)
(gdscript-ts-mode . lsp-deferred)
:commands lsp-deferred)
(use-package lsp-ui :commands lsp-ui-mode)

View File

@ -36,6 +36,7 @@ in
CLUTTER_BACKEND = "wayland";
GDK_PIXBUF_MODULE_FILE = "${pkgs.librsvg}/lib/gdk-pixbuf-2.0/2.10.0/loaders.cache";
GSK_RENDERER = "gl";
XCURSOR_THEME = config.gtk.cursorTheme.name;
};
gtk.cursorTheme = {