Fix grayscale shader to gles 3
This commit is contained in:
@ -575,10 +575,12 @@ in
|
||||
/*
|
||||
* Grayscale
|
||||
*/
|
||||
#version 300 es
|
||||
|
||||
precision highp float;
|
||||
varying vec2 v_texcoord;
|
||||
in vec2 v_texcoord;
|
||||
uniform sampler2D tex;
|
||||
out vec4 fragColor;
|
||||
|
||||
// Enum for type of grayscale conversion
|
||||
const int LUMINOSITY = 0;
|
||||
@ -623,7 +625,7 @@ in
|
||||
}
|
||||
vec3 grayscale = vec3(gray);
|
||||
|
||||
gl_FragColor = vec4(grayscale, pixColor.a);
|
||||
fragColor = vec4(grayscale, pixColor.a);
|
||||
}
|
||||
'';
|
||||
home.file.".config/ashell/config.toml".text = ''
|
||||
|
Reference in New Issue
Block a user