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doom-debug-p and doom-interactive-p have always been intentionally redundant, because changing the variables they replaced had other side-effects, which made writing tests for them difficult. Since our new (yet unpublished) tests lean heavily toward integration testing more than unit testing, this becomes an implementation detail. And doom-init-p's only use was refactor out at some point in the past, so it's no longer used. Also done to reduce Doom's footprint, in general.
12 KiB
Executable File
12 KiB
Executable File