Files
doomemacs/modules/lang/gdscript
Henrik Lissner fc7b179e6c bump: :lang
Wilfred/helpful@5ad8a9ce57 -> Wilfred/helpful@6a4d5e0760
agda/agda@10a0ca0516 -> agda/agda@49a12eab7f
clojure-emacs/cider@a0d6169026 -> clojure-emacs/cider@fdfa7c2200
dominikh/go-mode.el@602d73e226 -> dominikh/go-mode.el@0ed3c5227e
emacs-geiser/gauche@8ff743f641 -> emacs-geiser/gauche@9eb8b35f0c
emacs-lsp/lsp-dart@7e3d342941 -> emacs-lsp/lsp-dart@2170823139
emacs-lsp/lsp-java@868600bf7f -> emacs-lsp/lsp-java@6cfff8761e
emacs-lsp/lsp-metals@567089f7f4 -> emacs-lsp/lsp-metals@345b4fa80e
emacs-lsp/lsp-sourcekit@63ff1ab638 -> emacs-lsp/lsp-sourcekit@3bd9750e7e
emacs-lsp/lsp-treemacs@fb1a07ae0a -> emacs-lsp/lsp-treemacs@312dee2b3a
emacs-rustic/rustic@fbbf0a7192 -> emacs-rustic/rustic@22a5ef8bfd
emacs-straight/auctex@53f80ba36c -> emacs-straight/auctex@6fb366064c
emacs-straight/csv-mode@6979fc18eb -> emacs-straight/csv-mode@1695ee1752
emacsorphanage/dart-mode@88b6683f43 -> emacsorphanage/dart-mode@6229941ec5
erlang/otp@64185e73b0 -> erlang/otp@740af6bae5
fsharp/emacs-fsharp-mode@677d78c4d6 -> fsharp/emacs-fsharp-mode@bf7a11e1ba
gcv/julia-snail@24f79a067b -> gcv/julia-snail@cacf52e4c8
godotengine/emacs-gdscript-mode@c3d9988984 -> godotengine/emacs-gdscript-mode@3f3739dd88
greghendershott/racket-mode@eef5e9ab2c -> greghendershott/racket-mode@88d82e249e
jrblevin/markdown-mode@ee9d6de1d2 -> jrblevin/markdown-mode@d2d960bec1
json-emacs/json-mode@77125b01c0 -> json-emacs/json-mode@466d5b5637
ledger/ledger-mode@356d8049ed -> ledger/ledger-mode@d9b6648201
rust-lang/rust-mode@542f1755d8 -> rust-lang/rust-mode@efd830806c
seagle0128/grip-mode@ffce7f78eb -> seagle0128/grip-mode@e90e3b47d8
ziglang/zig-mode@f0b4a48753 -> ziglang/zig-mode@4ad4edf759
2025-04-01 03:49:02 -04:00
..
2024-09-14 20:47:39 -04:00
2024-08-09 20:50:51 -04:00
2025-04-01 03:49:02 -04:00

:lang gdscript

Description   unfold

This module adds support for GDScript, the scripting language of the Godot game engine, to Doom Emacs, powered by gdscript-mode.

Maintainers

This module needs a maintainer. Become a maintainer?

Module flags

+lsp
Enable LSP support for gdscript-mode. Requires doom-module::tools lsp and a langserver (Godot 3.2.1 or newer).

Hacks

No hacks documented for this module.

TODO Changelog

This module does not have a changelog yet.

Installation

Enable this module in your doom! block.

This module requires Godot 3.2.1+ to be installed to make use of any of its features (beyond syntax highlighting).

To format your GDScript code, you will need gdtoolkit:

# On Windows
pip install gdtoolkit

# On MacOS and Linux
pip3 install gdtoolkit

TODO Usage

󱌣 This module's usage documentation is incomplete. Complete it?

LSP support

The language server support for GDScript is built into by lsp-mode. As long as you have doom-module:+lsp and doom-module::tools lsp enabled, and Godot 3.2.1+ installed, it should work out of the box.

Godot's language server is built into the game engine, so you need to open your project in Godot 3.2.1 or above for the GDScript language server to be available.

Commands

Press the localleader key (SPC m for evil users, C-c l otherwise) to explore available commands.

TODO Configuration

󱌣 This module has no configuration documentation yet. Write some?

Troubleshooting

Report an issue?

  • The GDScript language server has known issues causing some errors with doom-package:lsp-mode. They should be addressed in future releases.

Frequently asked questions

This module has no FAQs yet. Ask one?

TODO Appendix

󱌣 This module has no appendix yet. Write one?