Wilfred/helpful@5ad8a9ce57 -> Wilfred/helpful@6a4d5e0760 agda/agda@10a0ca0516 -> agda/agda@49a12eab7f clojure-emacs/cider@a0d6169026 -> clojure-emacs/cider@fdfa7c2200 dominikh/go-mode.el@602d73e226 -> dominikh/go-mode.el@0ed3c5227e emacs-geiser/gauche@8ff743f641 -> emacs-geiser/gauche@9eb8b35f0c emacs-lsp/lsp-dart@7e3d342941 -> emacs-lsp/lsp-dart@2170823139 emacs-lsp/lsp-java@868600bf7f -> emacs-lsp/lsp-java@6cfff8761e emacs-lsp/lsp-metals@567089f7f4 -> emacs-lsp/lsp-metals@345b4fa80e emacs-lsp/lsp-sourcekit@63ff1ab638 -> emacs-lsp/lsp-sourcekit@3bd9750e7e emacs-lsp/lsp-treemacs@fb1a07ae0a -> emacs-lsp/lsp-treemacs@312dee2b3a emacs-rustic/rustic@fbbf0a7192 -> emacs-rustic/rustic@22a5ef8bfd emacs-straight/auctex@53f80ba36c -> emacs-straight/auctex@6fb366064c emacs-straight/csv-mode@6979fc18eb -> emacs-straight/csv-mode@1695ee1752 emacsorphanage/dart-mode@88b6683f43 -> emacsorphanage/dart-mode@6229941ec5 erlang/otp@64185e73b0 -> erlang/otp@740af6bae5 fsharp/emacs-fsharp-mode@677d78c4d6 -> fsharp/emacs-fsharp-mode@bf7a11e1ba gcv/julia-snail@24f79a067b -> gcv/julia-snail@cacf52e4c8 godotengine/emacs-gdscript-mode@c3d9988984 -> godotengine/emacs-gdscript-mode@3f3739dd88 greghendershott/racket-mode@eef5e9ab2c -> greghendershott/racket-mode@88d82e249e jrblevin/markdown-mode@ee9d6de1d2 -> jrblevin/markdown-mode@d2d960bec1 json-emacs/json-mode@77125b01c0 -> json-emacs/json-mode@466d5b5637 ledger/ledger-mode@356d8049ed -> ledger/ledger-mode@d9b6648201 rust-lang/rust-mode@542f1755d8 -> rust-lang/rust-mode@efd830806c seagle0128/grip-mode@ffce7f78eb -> seagle0128/grip-mode@e90e3b47d8 ziglang/zig-mode@f0b4a48753 -> ziglang/zig-mode@4ad4edf759
:lang gdscript
Description unfold
This module adds support for GDScript, the scripting language of the Godot game engine, to Doom Emacs, powered by gdscript-mode.
Maintainers
This module needs a maintainer. Become a maintainer?
Module flags
- +lsp
-
Enable LSP support for
gdscript-mode
. Requires doom-module::tools lsp and a langserver (Godot3.2.1
or newer).
Packages
Hacks
No hacks documented for this module.
TODO Changelog
This module does not have a changelog yet.
Installation
Enable this module in your doom!
block.
This module requires Godot 3.2.1+ to be installed to make use of any of its features (beyond syntax highlighting).
To format your GDScript code, you will need gdtoolkit:
# On Windows
pip install gdtoolkit
# On MacOS and Linux
pip3 install gdtoolkit
TODO Usage
This module's usage documentation is incomplete. Complete it?
LSP support
The language server support for GDScript is built into by lsp-mode. As long as you have doom-module:+lsp and doom-module::tools lsp enabled, and Godot 3.2.1+ installed, it should work out of the box.
Godot's language server is built into the game engine, so you need to open your
project in Godot 3.2.1
or above for the GDScript language server to be
available.
TODO Configuration
This module has no configuration documentation yet. Write some?
Troubleshooting
- The GDScript language server has known issues causing some errors with doom-package:lsp-mode. They should be addressed in future releases.
Frequently asked questions
This module has no FAQs yet. Ask one?
TODO Appendix
This module has no appendix yet. Write one?