200ok-ch/counsel-jq@b14dfc5 -> 200ok-ch/counsel-jq@104c77b Andersbakken/rtags@b57b360 -> Andersbakken/rtags@e6c7005 Emacs-Kotlin-Mode-Maintainers/kotlin-mode@8e6dd57 -> Emacs-Kotlin-Mode-Maintainers/kotlin-mode@0e4bafb FStarLang/fstar-mode.el@bd28cb8 -> FStarLang/fstar-mode.el@5670fc0 GDQuest/emacs-gdscript-mode@7aea87b -> GDQuest/emacs-gdscript-mode@55a6637 JuliaEditorSupport/julia-emacs@b5f5983 -> JuliaEditorSupport/julia-emacs@8ea90c7 NixOS/nix-mode@0cf1ea1 -> NixOS/nix-mode@bb0b49e OmniSharp/omnisharp-emacs@e658a18 -> OmniSharp/omnisharp-emacs@e26ff8b ProofGeneral/PG@03e427a -> ProofGeneral/PG@4f6b602 Raku/raku-mode@e0639c8 -> Raku/raku-mode@8a6e17f Sterlingg/json-snatcher@c4cecc0 -> Sterlingg/json-snatcher@b28d1c0 agda/agda@36738c1 -> agda/agda@08191e6 asok/projectile-rails@11980b2 -> asok/projectile-rails@7a256b1 borkdude/flycheck-clj-kondo@5472c26 -> borkdude/flycheck-clj-kondo@152df7f brotzeit/rustic@75b9920 -> brotzeit/rustic@7c9d55b clojure-emacs/cider@a89b694 -> clojure-emacs/cider@f1c2a79 clojure-emacs/clj-refactor.el@9709568 -> clojure-emacs/clj-refactor.el@6db85b3 clojure-emacs/clojure-mode@84ed16c -> clojure-emacs/clojure-mode@75c2889 cython/cython@fcfd16c -> cython/cython@ba6cbed dominikh/go-mode.el@734d523 -> dominikh/go-mode.el@d17d210 emacs-ess/ESS@1baf8bf -> emacs-ess/ESS@a694b26 emacs-lsp/lsp-haskell@a56667b -> emacs-lsp/lsp-haskell@4d85cb3 emacs-lsp/lsp-java@2600162 -> emacs-lsp/lsp-java@3f1ed17 emacs-lsp/lsp-metals@039aa72 -> emacs-lsp/lsp-metals@8f8471c emacs-lsp/lsp-pyright@9603dda -> emacs-lsp/lsp-pyright@ccd0007 emacs-lsp/lsp-python-ms@a884a9a -> emacs-lsp/lsp-python-ms@a0c56f4 emacs-lsp/lsp-sourcekit@130f7a8 -> emacs-lsp/lsp-sourcekit@948c3a3 emacs-straight/rainbow-mode@f780ddb -> emacs-straight/rainbow-mode@fdff98b emacs-typescript/typescript.el@42a60e5 -> emacs-typescript/typescript.el@e6f68ab ericdallo/hover.el@e213f2b -> ericdallo/hover.el@3f07a18 erlang/otp@d9bc785 -> erlang/otp@36b4ba4 factor/factor@3fdb032 -> factor/factor@c6e15bd flycheck/flycheck-cask@3457ae5 -> flycheck/flycheck-cask@4b2ede6 fsharp/emacs-fsharp-mode@3e41fe1 -> fsharp/emacs-fsharp-mode@68dfc22 fxbois/web-mode@60ffd87 -> fxbois/web-mode@b4b0a85 galaunay/poetry.el@22a76cd -> galaunay/poetry.el@eb238d9 greghendershott/racket-mode@c55fd70 -> greghendershott/racket-mode@0ca8b26 hhvm/hack-mode@572c3b4 -> hhvm/hack-mode@9079bc3 hylang/hy-mode@55e84ca -> hylang/hy-mode@7256844 immerrr/lua-mode@35b6e4c -> immerrr/lua-mode@345ebfc jaor/geiser@adc5c4a -> jaor/geiser@2accab7 joaotavora/sly@34239bc -> joaotavora/sly@fce4f9b jorgenschaefer/emacs-buttercup@0e5eae0 -> jorgenschaefer/emacs-buttercup@cccdedf jorgenschaefer/emacs-buttercup@0e5eae0 -> jorgenschaefer/emacs-buttercup@cccdedf josteink/csharp-mode@4885177 -> josteink/csharp-mode@f46d656 jrblevin/markdown-mode@ef2cb4d -> jrblevin/markdown-mode@152eae2 jschaf/powershell.el@8782677 -> jschaf/powershell.el@d1b3f95 jwiegley/emacs-async@36a1015 -> jwiegley/emacs-async@14f48de leanprover/lean-mode@6b43776 -> leanprover/lean-mode@cc1f5fa liblit/demangle-mode@697c1db -> liblit/demangle-mode@aaef0bd mooz/js2-mode@40aab27 -> mooz/js2-mode@ffb7099 nonsequitur/inf-ruby@9f0f79f -> nonsequitur/inf-ruby@b012457 pashky/restclient.el@ac8aad6 -> pashky/restclient.el@abc307b pythonic-emacs/anaconda-mode@73266a4 -> pythonic-emacs/anaconda-mode@39b1cf8 pythonic-emacs/pyenv-mode@d191037 -> pythonic-emacs/pyenv-mode@b818901 seagle0128/grip-mode@281ada2 -> seagle0128/grip-mode@91da46f senny/rvm.el@081d517 -> senny/rvm.el@6897576 swift-emacs/swift-mode@d266fbd -> swift-emacs/swift-mode@e65a80a wbolster/emacs-python-pytest@fc056fa -> wbolster/emacs-python-pytest@a2f88b1 xuchunyang/elisp-demos@8c97481 -> xuchunyang/elisp-demos@3cca496
lang/gdscript
Table of Contents TOC
Description
This module adds support for GDScript, the scripting language of the Godot game engine, to Doom Emacs, powered by gdscript-mode.
Module Flags
+lsp
Enables LSP support for gdscript-mode. This requires the:tools lsp
module to be enabled and you need to open your project in Godot3.2.1
or above to run the language server.
Plugins
This module provides no plugins.
Prerequisites
To format your GDScript code, you need to install gdtoolkit:
# On Windows
pip install gdtoolkit
# On MacOS and Linux
pip3 install gdtoolkit
Features
The language server support for GDScript is built into by lsp-mode. As long as
you have the lsp
module installed, you should be able to use the language
server.
Godot's language server is built into the game engine, so you need to open your
project in Godot 3.2.1
or above for the GDScript language server to be
available.
Note that the GDScript language server has known issues causing some errors with lsp-mode. They should be addressed in future releases.
Configuration
This module provides no configuration.
Appendix
Commands
Press SPC m
(local leader key) to explore available commands.