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doom/{next,previous}-buffer was implemented so that these commands could skip over unreal buffers, and land us on either a real one or the dashboard. Using the frame's buffer-predicate parameter accomplishes exactly this, natively.
:private modules
Use this directory to store your private configuration modules.
Mine is included as a reference. I recommend you neither delete nor rename it, to avoid merge conflicts upstream.
You'll find more information about customizing Doom on the wiki.