Making the compile check happen earlier fixes an edge case where the
resulting files from a literate config being tangled into multiple files
aren't recognized by Doom's package management or autoload generation
systems.
Disabling byte-compiling fixes an all too common issue where packages
and macros are undefined at compile time, causing a plethora of invalid
function errors.
Leave byte-compilation to `bin/doom compile`!
This fixes an issue where certain evil plugins would call
evil-force-normal-state non-interactively, causing `doom-escape-hook` to
wreck havoc. Instead, this should only happen when
evil-force-normal-state is called interactively (e.g. via ESC in normal
mode).
Fixes evil-mc-make-cursor-move-next-line and
evil-mc-make-cursor-move-prev-line.
+magit-display-buffer-fullscreen is a more sophisticated (albeit
experimental) replacement for magit-display-buffer-fullframe-status-v1,
which fullscreens magit, but will also:
a) Keep the status window visible
b) Treat magit buffers not opened from magit-status as popups
This really seems like it should be a default, it's so handy to get
better diffs, sort of like how github does it. if set to 'all then it'll
show on all of them, but I think t is good enough.
It will tangle and byte-compile a config.org in your private config.
Doom will then load the resulting config.elc later.
Org is only loaded when updating this file.
Some packages (like evil-collection and dumb-jump) use helm macros, but
Doom cannot ensure helm will be installed by the time these packages are
byte-compiled during installation. In fact, the default load order
prevents this.
Rather than imposing hard load order requirements, we just make sure
helm is higher on the packages list, so it gets installed sooner.