fix(:input layout bepo): make evilem use gé

For some reason, using only the `map!` call did not work, the reason is
still unclear but calling the evilem-default-keybdings function worked
so going with that.
This commit is contained in:
Gerry Agbobada
2021-03-20 02:19:18 +01:00
parent 3acbf8e90d
commit 9ac79c6e86

View File

@ -225,5 +225,5 @@
(after! evil-easymotion
;; instead of using gs as the evilem-map we use gé to avoid conflicts with org-mode
;; down the road
(map! :nvm "" evilem-map)
(evilem-default-keybindings "")
(doom-bepo-rotate-bare-keymap '(evilem-map) doom-bepo-cr-rotation-style))))