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fix(:input layout bepo): make evilem use gé
For some reason, using only the `map!` call did not work, the reason is still unclear but calling the evilem-default-keybdings function worked so going with that.
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@ -83,7 +83,7 @@
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(doom-bepo-rotate-ts-bare-keymap '(evil-treemacs-state-map)))
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(doom-bepo-rotate-ts-bare-keymap '(evil-treemacs-state-map)))
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(after! (:or helm ivy selectrum icomplete)
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(after! (:or helm ivy selectrum icomplete)
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(doom-bepo--evil-collection-hook
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(doom-bepo--evil-collection-hook
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nil
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nil
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'(minibuffer-local-map
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'(minibuffer-local-map
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minibuffer-local-ns-map
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minibuffer-local-ns-map
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minibuffer-local-completion-map
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minibuffer-local-completion-map
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@ -225,5 +225,5 @@
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(after! evil-easymotion
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(after! evil-easymotion
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;; instead of using gs as the evilem-map we use gé to avoid conflicts with org-mode
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;; instead of using gs as the evilem-map we use gé to avoid conflicts with org-mode
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;; down the road
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;; down the road
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(map! :nvm "gé" evilem-map)
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(evilem-default-keybindings "gé")
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(doom-bepo-rotate-bare-keymap '(evilem-map) doom-bepo-cr-rotation-style))))
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(doom-bepo-rotate-bare-keymap '(evilem-map) doom-bepo-cr-rotation-style))))
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